DDEMPC-Artículos
URI permanente para esta colecciónhttps://hdl.handle.net/10953/177
Examinar
Examinando DDEMPC-Artículos por Autor "Cabrera Linares, José C."
Mostrando 1 - 2 de 2
- Resultados por página
- Opciones de ordenación
Ítem Can videogames improve balance in women over 60 years?(Federación Española de Asociaciones de Docentes de Educación Física (FEADEF), 2021) Párraga Montilla, Juan A.; Latorre Román, Pedro A.; Cabrera Linares, José C.; Salazar Martínez, Carlos; Villar Ortega, Manuel; Moreno Del Castillo, Rafael; Serrano Huete, Victor; Lozano Aguilera, EmilioObjective: The aim of this study was to measure the usefulness of incorporating videogames as a physical activity training program for women above 60 years old. Methods: An intergroup, intragroup and multigroup design on three groups were used as well as experimental methodology. Women above 60 years old (N=43, age=67.74 ± 5.03 years), completed a proprioceptive and resistance training during three months and three sessions a week. Participants were divided into: control group (CG) (n=11; age=67.09 ± 6.25 years), does not do the experimental training. Experimental group 1 (EG1: N= 16; age= 66.94 ± 4.14 years) performed a proprioceptive and resistance training program of 40 minutes, adding the use of a videogame during 20 minutes. Experimental group 2 (EG2) (N=16; age=69.00 ± 4.99 years), performed the same training without the videogame training. Results: We found an improvement in EG1 in body fat, balance with and without vision, dominant hand isometric force and VO2max. The EG2 group improves in body mass index (BMI), body fat, non-dominant hand isometric force and VO2max. CG does not change. Conclusion: Joining a physical training program, including proprioceptive and aerobic resistance exercises result in a weight and BMI drop, and a VO2max improvement in both groups (EG1 and EG2). Additionally, if the training program is completed with the use of videogames (EG1), monopodal static balance improve more than EG1 and EG2, with and without vision, which is considered beneficial to prevent falls in women over 60 years.Ítem Examining soccer skill performance using a dual task paradigm(SAGE Publications, 2024-12-18) Latorre Román, Pedro A.; Párraga Montilla, Juan A.; Cabrera Linares, José C.; Ramírez Lucas, Juan M.The purpose of this study was to evaluate the reliability and validity of a holistic test (Soccer Skills and Cognitive Aptitude Test [SoSCAT]) that assesses soccer skills and performance in a dual-task (DT) context. A total of 73 male soccer players aged 12–18 years joined in this study. They were playing in three official Spanish regional leagues, and were divided according to their age into under 14 (U14, n = 25), under 16 (U16, n = 26), and under 18 (U18, n = 22). Additionally, players were categorized dichotomously into high-talented (n = 20) and lower-talented (n = 53) groups. Several soccer-skill and cognitive tests were evaluated. Regarding absolute reliability, the standard error of measurement (SEM) was 2.27 (5.30%) and the minimal detectable change (MDC) was 4.17 (9.75%). In relative reliability, the intra-class correlation coefficient was 0.908 (95% confidence interval [CI] = 0.826–0.951, p < 0.001). By category, the U18 group showed a higher performance in SoSCAT (p < 0.001) than U16 and U14. In addition, the DT cost (DTC) and ΔTime were the lowest in the U18 group (p = 0.041). Moreover, the high-talent group showed the best performance in SoSCAT (p = 0.001), DTC (p < 0.001), and in ΔTime (p < 0.001). To sum, the SoSCAT is a reliable tool for use under the DT context and it discriminates between levels of players and determines several variables that are relevant to soccer performance and that could help to early identify soccer talent