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Virtual and Augmented Reality: Applications for the Learning of Technical Historical Heritage

Fecha

2018-07-18

Título de la revista

ISSN de la revista

Título del volumen

Editor

Wiley

Resumen

This manuscript presents two applications developed for learning about the details and operation of Agustín de Betancourtś machine for cutting cane and other aquatic plants in navigable channels and rivers, drawing on virtual reality for personal computers under Windows, and augmented reality for mobile devices based on Android, along with a 3D printing of the 3D model. Similarly, in the case of augmented reality, an algorithm for the selection of parts or systems has been developed that shows the technical information of each piece or system of this historical invention. Finally, the evaluation of these applications has been satisfactory according to the results of an anonymous survey with seven questions given to a group of 10 people because the values obtained from statistical variables such as the mean, median and standard deviation prove it.

Descripción

Palabras clave

engineering learning, innovative application, technical historical heritage, virtual and augmented reality

Citación

Rojas-Sola JI, Aguilera- García Á. Virtual and augmented reality: Applications for the learning of technical historical heritage. Comput Appl Eng Educ. 2018;26:1725–1733. https://doi.org/10.1002/cae.22039

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