Virtual and Augmented Reality: Applications for the Learning of Technical Historical Heritage
Fecha
2018-07-18
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ISSN de la revista
Título del volumen
Editor
Wiley
Resumen
This manuscript presents two applications developed for learning about the details
and operation of Agustín de Betancourtś machine for cutting cane and other aquatic
plants in navigable channels and rivers, drawing on virtual reality for personal
computers under Windows, and augmented reality for mobile devices based on
Android, along with a 3D printing of the 3D model. Similarly, in the case of
augmented reality, an algorithm for the selection of parts or systems has been
developed that shows the technical information of each piece or system of this
historical invention. Finally, the evaluation of these applications has been satisfactory
according to the results of an anonymous survey with seven questions given to a group
of 10 people because the values obtained from statistical variables such as the mean,
median and standard deviation prove it.
Descripción
Palabras clave
engineering learning, innovative application, technical historical heritage, virtual and augmented reality
Citación
Rojas-Sola JI, Aguilera- García Á. Virtual and augmented reality: Applications for the learning of technical historical heritage. Comput Appl Eng Educ. 2018;26:1725–1733. https://doi.org/10.1002/cae.22039