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Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding

dc.contributor.authorJiménez-Jiménez, Francisca
dc.contributor.authorAlba-Fernández, María Virtudes
dc.contributor.authorMartínez-Gómez, Cristina
dc.date.accessioned2022-06-27T10:49:06Z
dc.date.available2022-06-27T10:49:06Z
dc.date.issued2021
dc.description.abstractIn this paper, we investigate rewards-based crowdfunding as an innovative financing form for startups and firms. Based on game-theory models under asymmetric information, we test research hypotheses about the positive effects of two main campaign features: funding target and number of rewards. Furthermore, we examine how and when these characteristics are effective in attracting crowdfunders, by signaling high-quality projects (target) and by pricing according to backers’ preferences (rewards). Conditional process analysis is applied to a dataset of 1613 projects launched on the Spanish platform Verkami from 2015 to 2018. As expected, our study shows that market size is positively influenced by the target and the number of rewards, separately. Further analysis gives some interesting findings. Firstly, we find significant and positive mediating roles of social networks (in the relationship between target and market size) and of backers’ preferences (between rewards and market size). Secondly, the main orientation of a campaign, commercial or social, is relevant to explain previous relationships. While high funding targets are more effective in commercial projects, a high number of rewards is more effective in the social projects. This research provides new insights into the design of optimal crowdfunding, with theoretical and empirical implications.
dc.identifier.citationJiménez-Jiménez, F.; Alba-Fernández, M.V.; Martínez-Gómez, C. Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding. Mathematics 2021, 9, 2757. https://doi.org/10.3390/math9212757es_ES
dc.identifier.other10.3390/math9212757es_ES
dc.identifier.urihttps://hdl.handle.net/10953/1187
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.relation.ispartofMathematicses_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subjectAssymetric informationes_ES
dc.subjectGame theoryes_ES
dc.subjectSignallinges_ES
dc.subjectPrice discriminationes_ES
dc.subjectConditional process analysises_ES
dc.subjectEntrepreneurshipes_ES
dc.subjectRewards-based crowdfundinges_ES
dc.titleAttracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfundinges_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES

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