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#GameIsNotOver: Gamification applied to Technology, Programming, and Robotics. A CLIL proposal

dc.contributor.authorBallesteros-Aceituno, Beatriz
dc.contributor.authorCasas, Antonio Vicente
dc.date.accessioned2025-01-19T22:29:20Z
dc.date.available2025-01-19T22:29:20Z
dc.date.issued2022
dc.description.abstractNowadays teachers face difficulties to motivate and stimulate students in the classroom. New tendencies such as student-centered methodologies have arisen in order to confront these difficulties. In addition, European countries and especially Spain, have bet for an improvement in foreign language teaching. CLIL has invaded Spanish schools, but it may be complicated to teach through this approach, at least at the beginning. Probably, hundreds of teachers are wondering how to develop a lesson plan that not only motivates, but also stimulates their students, in which students are the protagonists of their own learning process and in which both content and a foreign language are integrated. This paper is aimed at trying to answer those questions by developing a gamification project for a CLIL class of the subject “Technology, Programming and Robotics” designed for 2nd CSE students in Madrid (Spain) called “#GameIsNotOver”.es_ES
dc.identifier.citationBallesteros Aceituno, B. y A. V. Casas Pedrosa. 2022. “#GameIsNotOver: Gamification applied to Technology, Programming, and Robotics. A CLIL proposal” (publicación en forma de abstract). En D. Cobos Sanchiz, E. López Meneses, L. Molina García, A. Jaén Martínez y A. H. Martín Padilla (eds.) INNOVAGOGÍA 2022. VI Congreso Virtual Internacional sobre Innovación Pedagógica y Praxis Educativa. Libro de actas. 25, 26 y 27 de mayo de 2022. Sevilla: AFOE; 373.es_ES
dc.identifier.urihttps://hdl.handle.net/10953/4159
dc.language.isoenges_ES
dc.publisherAFOEes_ES
dc.relation.ispartofINNOVAGOGÍA 2022. VI Congreso Virtual Internacional sobre Innovación Pedagógica y Praxis Educativa, del 25 al 27 de mayo de 2022. Sevilla: INNOVAGOGÍA y AFOE Formación, 2022.es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subjectCLILes_ES
dc.subjectGamificationes_ES
dc.subjectScratches_ES
dc.subjectICTes_ES
dc.subjectStudent-centered learninges_ES
dc.subject.udc8es_ES
dc.title#GameIsNotOver: Gamification applied to Technology, Programming, and Robotics. A CLIL proposales_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES

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