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Integrated and interactive 4D system for archaeological stratigraphy

dc.contributor.authorOrtega-Alvarado, Lidia M.
dc.contributor.authorGarcía-Fernández, Ángel-Luis
dc.contributor.authorConde-Rodríguez, Francisco
dc.contributor.authorJurado-Rodríguez, Juan M.
dc.date.accessioned2024-05-02T09:45:05Z
dc.date.available2024-05-02T09:45:05Z
dc.date.issued2022-09-27
dc.description.abstractThe digitization of some of the processes carried out in an archaeological excavation is changing the way of working at the site. Today, new technologies coexist with traditional methodologies. The study of stratigraphy can combine drawings of profiles and plans, the Harris Matrix diagram, as well as digitized files that perform a complete record of the stratigraphic sequence. However, this information is usually unaggregated from the rest of the information system that makes up the archaeological record. In this paper we present an integrated software tool and the associated methodology to record, store, visualize and analyze the 3D stratigraphy of a site. The implementation uses spatial databases to store information of a heterogeneous nature and game engines for the visualization and interaction with this information. During the excavation process, the strata are scanned using the Tof technology, which is available in many smartphones. The resulting 3D model of the stratum, once uploaded to the software system, allows us to visualize the sequence of strata incorporating the findings into their original arrangement. Some additional tools, such as the scrollbar, help to perform a temporal analysis of the site. The result is a 4D interactive stratigraphy tool, which together with the Harris Matrix, complements the archaeological record and facilitates the work to archaeologists. This methodology also allows to speed up the on-site work and the subsequent analysis, while improving the user experience with the 3D archaeological site replica.es_ES
dc.description.sponsorshipMinisterio de Economía y Competitividad (Fondos FEDER). Proyecto TIN2017-84968-Res_ES
dc.identifier.citationArchaeological and Anthropological Sciences. Vol. 14. Art. 203 (2022)es_ES
dc.identifier.issn1866-9565es_ES
dc.identifier.other10.1007/s12520-022-01667-3es_ES
dc.identifier.urihttps://doi.org/10.1007/s12520-022-01667-3es_ES
dc.identifier.urihttps://hdl.handle.net/10953/2726
dc.language.isoenges_ES
dc.publisherSpringeres_ES
dc.relation.ispartofArchaeological and Anthropological Scienceses_ES
dc.rightsAtribución 3.0 España*
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subject3D virtual archaeological sitees_ES
dc.subjectHarris Matrixes_ES
dc.subjectUnity game enginees_ES
dc.subjectSpatio-temporal analysises_ES
dc.subject.udc902es_ES
dc.subject.udc004.5es_ES
dc.subject.udc004.92es_ES
dc.subject.udc004.94es_ES
dc.titleIntegrated and interactive 4D system for archaeological stratigraphyes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES

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