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Generating implicit object fragment datasets for machine learning

dc.contributor.authorFuertes Garcia, José Manuel
dc.date.accessioned2025-01-30T10:18:55Z
dc.date.available2025-01-30T10:18:55Z
dc.date.issued2024-10-15
dc.description.abstractOne of the primary challenges inherent in utilizing deep learning models is the scarcity and accessibility hurdles associated with acquiring datasets of sufficient size to facilitate effective training of these networks. This is particularly significant in object detection, shape completion, and fracture assembly. Instead of scanning a large number of real-world fragments, it is possible to generate massive datasets with synthetic pieces. However, realistic fragmentation is computationally intensive in the preparation (e.g., pre-factured models) and generation. Otherwise, simpler algorithms such as Voronoi diagrams provide faster processing speeds at the expense of compromising realism. In this context, it is required to balance computational efficiency and realism. This paper introduces a GPU-based framework for the massive generation of voxelized fragments derived from high-resolution 3D models, specifically prepared for their utilization as training sets for machine learning models. This rapid pipeline enables controlling how many pieces are produced, their dispersion and the appearance of subtle effects such as erosion. We have tested our pipeline with an archaeological dataset, producing more than 1M fragmented pieces from 1,052 Iberian vessels (Github). Although this work primarily intends to provide pieces as implicit data represented by voxels, triangle meshes and point clouds can also be inferred from the initial implicit representation. To underscore the unparalleled benefits of CPU and GPU acceleration in generating vast datasets, we compared against a realistic fragment generator that highlights the potential of our approach, both in terms of applicability and processing time. We also demonstrate the synergies between our pipeline and realistic simulators, which frequently cannot select the number and size of resulting pieces. To this end, a deep learning model was trained over realistic fragments and our dataset, showing similar results.es_ES
dc.description.sponsorshipThis result has been partially supported by the Spanish Ministry ofScience, Innovation and Universities via a doctoral grant to the first author (FPU19/00100).es_ES
dc.identifier.citationAlfonso López, Antonio J. Rueda, Rafael J. Segura, Carlos J. Ogayar, Pablo Navarro, José M. Fuertes, Generating implicit object fragment datasets for machine learning, Computers & Graphics, Volume 125, 2024, 104104, ISSN 0097-8493, https://doi.org/10.1016/j.cag.2024.104104. (https://www.sciencedirect.com/science/article/pii/S0097849324002395)es_ES
dc.identifier.issn0097-8493es_ES
dc.identifier.other10.1016/j.cag.2024.104104es_ES
dc.identifier.urihttps://www.sciencedirect.com/science/article/pii/S0097849324002395es_ES
dc.identifier.urihttps://hdl.handle.net/10953/4571
dc.language.isoenges_ES
dc.publisherELSEVIERes_ES
dc.relation.ispartofComputers & Graphicses_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subjectFragmentationes_ES
dc.subjectFracture datasetes_ES
dc.subjectVoronoies_ES
dc.subjectGPU programminges_ES
dc.titleGenerating implicit object fragment datasets for machine learninges_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.type.versioninfo:eu-repo/semantics/acceptedVersiones_ES

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