Examinando por Autor "Lozano Aguilera, Emilio D."
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Ítem Can videogames improve balance in women over 60 years?(Retos: nuevas tendencias en educación física, deporte y recreación, 2021-03-18) Párraga Montilla, Juan Antonio; Latorre Román, Pedro Ángel; Cabrera Linares, José Carlos; Salazar Martinez, Carlos; Villar Ortega, Manuel; Moreno del Castillo, Rafael; Serrano Huete, Victor; Lozano Aguilera, Emilio D.Objective: The aim of this study was to measure the usefulness of incorporating videogames as a physical activity training program for women above 60 years old. Methods: An intergroup, intragroup and multigroup design on three groups were used as well as experimental methodology. Women above 60 years old (N=43, age=67.74 ± 5.03 years), completed a proprioceptive and resistance training during three months and three sessions a week. Participants were divided into: control group (CG) (n=11; age=67.09 ± 6.25 years), does not do the experimental training. Experimental group 1 (EG1: N= 16; age= 66.94 ± 4.14 years) performed a proprioceptive and resistance training program of 40 minutes, adding the use of a videogame during 20 minutes. Experimental group 2 (EG2) (N=16; age=69.00 ± 4.99 years), performed the same training without the videogame training. Results: We found an improvement in EG1 in body fat, balance with and without vision, dominant hand isometric force and VO2max. The EG2 group improves in body mass index (BMI), body fat, non-dominant hand isometric force and VO2max. CG does not change. Conclusion: Joining a physical training program, including proprioceptive and aerobic resistance exercises result in a weight and BMI drop, and a VO2max improvement in both groups (EG1 and EG2). Additionally, if the training program is completed with the use of videogames (EG1), monopodal static balance improve more than EG1 and EG2, with and without vision, which is considered beneficial to prevent falls in women over 60 years.Ítem Differences in the Force-Velocity profile between Judoist and freestyle wrestlers(Projack, 2022-02-09) Párraga Montilla, Juan Antonio; Latorre Román, Pedro Ángel; Serrano Huete, Victor; Cabrera linares, José Carlos; Lozano Aguilera, Emilio D.; Jiménez Reyes, PedroBackground: The aim of this study was to gain new knowledge about the force-velocity (F-V) profile in Judoist and freestyle wrestlers, investigating if there were any differences between sports and which physical demands have which fighting modalities. Participants: 24 athletes (male) took part in this study. Twelve Judoist (age: 20.3 ± 3.9 years, weight: 76.4 ± 10.4 kg; height: 179.4 ± 5.3 cm; BMI: 32.2 ± 1.9 kg/m2) and twelve freestyle wrestlers (age: 19.6 ± 4.5 years, weight: 65.3 ± 13.6 kg; height: 177.5 ± 5.7 cm; BMI: 23.8 ± 1.8 kg/m2) participated. Methods: To evaluate the F-V profile, the participants performed a squat jump (SJ) without load, as well as with different load conditions (0, 25, 50, 75, and 100% of athlete’s body mass). To assess the height of the jump, the OptoGait system was used. Consequently, the theoretical maximal force (F0); the theoretical maximal velocity (V0); maximal mechanical power output (Pmax); slope of the linear F-V relationship (Sfv); optimal F-V profile (Sfvopt); and the differences between Sfv and Sfvopt (FVimb%) were obtained. Results: A higher F0 and lower V0 were found in Judo athletes compared to wrestlers. Significant differences were found in Sfv and FVimb (p<0.001). Conclusion: The F-V profile is an accurate, reliable, and economical method that facilitates the evaluation of the current state of the athlete individually. Practical applications: The F-V profile method allows coaches and athletes to adjust their training objectives to achieve a higher level in their sport.