Please use this identifier to cite or link to this item: https://hdl.handle.net/10953/1672
Full metadata record
DC FieldValueLanguage
dc.contributor.authorMartínez-Jiménez, Rocío-
dc.contributor.authorPedrosa-Ortega, Cristina-
dc.contributor.authorLicerán-Gutiérrez, Ana-
dc.contributor.authorRuiz-Jiménez, Mª del Carmen-
dc.contributor.authorGarcia-Marti, Elia-
dc.date.accessioned2024-01-26T08:33:15Z-
dc.date.available2024-01-26T08:33:15Z-
dc.date.issued2021-03-09-
dc.identifier.citationMartínez-Jiménez, R.; Pedrosa-Ortega, C.; Licerán-Gutiérrez, A.; Ruiz-Jiménez, M.C.; García-Martí, E. Kahoot! as a Tool to Improve Student Academic Performance in Business Management Subjects. Sustainability 2021, 13, 2969. https://doi.org/ 10.3390/su13052969es_ES
dc.identifier.issn2071-1050es_ES
dc.identifier.other10.3390/su13052969es_ES
dc.identifier.urihttps://doi.org/10.3390/su13052969es_ES
dc.identifier.urihttps://hdl.handle.net/10953/1672-
dc.description.abstractThe new framework for learning requires the use of new technologies, such as m-learning or game-based learning programs. Gamification using this type of applications has been implemented in higher education contexts, enhancing students’ satisfaction, motivation, and class attendance. The present study refers to the introduction of new technologies and gamification through the use of the application Kahoot!, with the main objective being to analyze the relationship between the use of this gamification tool and the students’ learning results, which are measured by their academic marks. The results show a positive relationship between students’ results on the Kahoot! tests and the student’s final mark. Additionally, we demonstrate that students’ academic results improve when Kahoot! is used as an evaluation tool, taking into account improved student efficiency and a lower amount of failed grades.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.relation.ispartofSustainability (2021); 13: 2969es_ES
dc.subjectgammificationes_ES
dc.subjectKahoot!es_ES
dc.subjectHigher educationes_ES
dc.subjectAcademic Performancees_ES
dc.subjectBusiness Managementes_ES
dc.titleKahoot! as a Tool to Improve Student Academic Performance in Business Management Subjectses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES
Appears in Collections:DOEMS-Artículos

Files in This Item:
File Description SizeFormat 
sustainability-Kahoot.pdf553,19 kBAdobe PDFView/Open


This item is protected by original copyright


Items in RUJA are protected by copyright, with all rights reserved, unless otherwise indicated.